Anno Amagium is a long-form, long-term fiction endeavor, encompassing interconnected novels, shorts, and a web serial. The world and characters have been in development for 3 years.
These stories are set in a modern-day, alternative version of Earth where everyone has the inborn capacity to perform magic. These potentially destructive powers are governed by a global order known as the Amagium, which enforces a strict system of magic licensure that dictates what sort of spells and magical technology can be used by the general public.
As you might expect, it is firmly situated in the contemporary/urban fantasy genre with alternate history flourishes. I am looking to simultaneously embrace the genre’s pulpy tropes, while bringing in a broader array of influences including The Wire, The Witcher, and a whole lot of anime.
The Earth of Amagia is similar to our own, but warped by a lens of pervasive magic. It’s history follows a familiar beat-map, and some important names from our world appear throughout, though they are often renown for different achievements. Modern conveniences and technology exist, though they are generally fueled by magical energy and artifice rather than fossil fuels and conventional engineering.
The City of Arroyo is the primary setting for Anno Amagium stories; a well-to-do suburb in the coastal nation of the Pacific States of Ericia. Like a superhero (or serial killer), tremendous truths and dangerous secrets lie dormant beneath the city’s pleasant exterior.
Based on Pasadena, California, Arroyo differs from its source material in a few ways. There are a greater number of gullies and gulches, separating the city into borough-like “terraces,” connected by opulent bridges. The city is also threaded with colossal, petrified rose briars of unknown origin.
Check out the maps page for a clearer picture of the world and additional historical information!
First and foremost, Hank Whitson is a storyteller.
He is also a pop culture omnivore, gaming geek, escapism nerd, avid reader, and anime aficionado, among other things. Well-traveled, uniquely trained, and highly motivated, he has been recreationally world building since he was 6-years-old.
Born and raised in southern California, Hank joined Pasadena Dance Theatre’s ballet company in high school. There, he became pas de deux partners with Grace, the woman who would become his wife.
Together, they attended University of California at Irvine, where he sold books at Barnes and Noble and practiced Iaido while studying English. He received his bachelor’s with a special departmental emphasis in creative writing.
Hank continued his higher education at the Georgia Institute of Technology’s Digital Media masters program, where he wrote his thesis on video game criticism.
After half a decade of producing ARGs (alternate reality games) for interactive marketing campaigns, Hank struck out as a freelancer. Apart from penning Anno Amagium, he works as a designer, narrative consultant, and gaming journalist.
If you are looking for resumes and writing samples, you can find his portfolio site here. You can also read his writing on Game Rant, Looper, and SVG Gaming. He does Twitter sporadically, and Instagram infrequently.
He and his wife currently live in Duarte with no fewer than three (3) black cats.
Unless otherwise attributed, all content on this site is either free-use or Hank Whitson’s copyright.
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