A living encyclopedia of technical and magical terms, slang, and more from the Anno Amagium Universe.
Akrasia: an urdoanomolous disorder that causes the subject to suffer from periodic, dimensional seizures, that also allows them to deliberately phase into the Faed. The seizures generally strand the subject in pocket dimensions; bubble-like environments in the Veil separating the Faed from reality.
Alchemy: A discipline of the Amagium focused on the development of drugs and other chemicals. The processes and results are generally more volatile than chemistry, but also more potent. Most modern drugs are produced through a combination of these processes.
Allopurgy: A ritualistic procedure that strips a subject’s wyrd, effectively turning them into an inurbanus. This punishment often accompanies sentences of life imprisonment.
Amagia: A practitioner of magic, by vocation, who serves the Amagium and its mission to regulate and police magic. Amagia are rigorously trained, generally from seven years of age until their early-to-mid twenties.
Amagium: A global, a-political, and secular organization that licenses and moderates the use of magic. The Amagium’s stated mission is to prevent magic from being used for militaristic purposes or crime. Two Amagiums have existed and fallen, while the Third currently presides over the overwhelming majority of the developed world.
Anima/Animus: A semi-sentient ‘knot’ of ambient elemental and metaphysical energy possessing unique properties. Magical practitioners can use these ‘spirits’ to perform spells beyond their normal, in-born capabilities. No two anima are precisely alike, requiring improvisation on behalf of the caster, but animathurges have learned to coalesce ambient energy into a number of reliable, purpose-driven spirits, and preserve them in treated glass crystals or other gems.
Animathurgy: The discipline of the Amagium dedicated to creating specialized anima.
Anticordance: A political sentiment that objects to Amagium rule, or at least certain aspects thereof. Most anticordance activists employ art, political movements, and peaceful protest to express their views, though riots and clashes with police are not uncommon.
Aos Sidhe: The Irish “People of the Mounds.” Refers to royal elves of the fae courts. Few Fae compare in terms of raw power, beauty, grace, and political clout.
Artifice/Artificers: Technology that leverages magical energy, runic coding, or some combination thereof. Generally used to refer specifically to works of mechanical magic. This also refers to the discipline that trains Artificers, though asfalis citizens can gain licenses to perform basic artificing as well.
Arcanet: A runic code-based equivalent to our internet.
Arcanism/Arcanists: Arcanism is a discipline of the Amagium devoted to magical research.
Archivism/Archivists: Archivism is a discipline of the Amagium devoted to curating and “moderating” powerful magical artifacts in an Athenaeum’s collection. There is some dispute over whether Keepers or Archivists see “more action.”
Asfalis: The general populace that submits to Amagium governance. Asfalis members of society are only permitted to use magic that has been ‘exempted’ by the Amagium.
Aspirant: A student enrolled in an Athenaeum who aims to become a full-fledged amagia.
Athenaeum: Amagium strongholds and training grounds.
‘Bani: Slang for inurbanus which is considered a mild slur.
Black Iron: A type of pure iron that has been metaphysically “purified” through enchantment, tremendously magnifying the properties that make it harmful to fae.
Bluebie: Slang for a recent Athenaeum graduate or an amagia early on in their career. The phrase refers to the light blue robes aspirants wear during their matriculation.
Blunt: Purely spoken speech or hand gestures unaccompanied by urdic emanations. Generally considered crass, if not rude.
Cantrip: The middle ground between sorcery and contracts, cantrips do not rely on anima, but they are more structured sorcerous techniques that a person can easily cast after practice.
Chimera: An unnatural hybrid of two biological animals. Chimeras can occur naturally through unusual magical occurrences, or through deliberate magical experimentation.
Court: A Seasonal Court of the Faed. There are four courts divided into two alliances. Autumn and Winter comprise the Unseelie Alliance, Spring and Summer the Seelie Alliance.
Coitianta Sidhe (Coisi): Common elves. They are generally less attractive and not as magically powerful as their royal relatives, the Aos Si.
Contract: A magical spell that requires the cooperation of an animus.
Daemon: A runic code-based program or app run on incanters and (eventually) symphones.
Demon: A malicious egregore that naturally preys upon humans. Most demons are affiliated with a specific religion, and more interested in antagonizing adherents of that faith.
Discipline: A focus of magical study within the Athenaeum that determines an Aspirant’s ultimate profession.
Divination: Spells focused on predicting the future, peering into the past, or remote viewing. Divination does not have a dedicated discipline as it is considered risky and largely unreliable.
Drum-Out: Slang for an Aspirant who was dishonorably dismissed from the Athenaeum before receiving their Amagia license.
Dysviria: An urdic disorder that prevents the subject from channeling energy through their wyrd efficiently. Severe cases of dysviria are minor inconveniences for most asfalis people, but even a mild, untreated case of dysviria can be an existential impairment for amagia.
Echo: a semi-sentient, psychic imprint created by extreme emotional energy. These entities are not truly alive, but will often manifest as convincing facsimiles of living beings. Often believed to be ghosts, or the source of hauntings.
Egregore: An entity born of collective belief, or the psychic subconscious of a region. These magiforms are non-biological, some particularly powerful egregores adopt physical bodies or possess living creatures.
Eminence: A fae’s loose equivalent to a wyrd, or a physical object’s inherence. A field of magical influence within the Faed. A fae’s eminence sharply declines in reality, and sharply increases when their dominant court is in power.
Emanations: A standard component of polite speech. The speaker uses their wyrd to provide psychic inflections and emphasis on spoken words and gestures.
Enchantment: A long-term piece of magic that involves meticulously binding several contracts to an object, resulting in a single, semi-stable spell. Enchantments can also refer to shorter term spells (typically contracts) that enhance or modify a person’s physical and mental properties.
Entropathy: Both a type magical crime and the Keeping Force division that polices it, entropathy refers to the creation of inherently dangerous enchanted objects.
EOI: Keeper abbreviation for “Entity of Interest.”
Erebus: A mythical force of caustic energy that warps and degrades everything it touches. Some Fortean amagia hypothesize Erebus is an army, while others suppose it to be an encroaching plane of existence, like the Faed, devouring everything it comes into contact with.
Exempt/Exemptions: Magic that has been exempt for asfalis use. Includes magic that is restricted to non-Amagium professional licenses (doctors, scientists, firefighters, engineers).
Exus: Shortened from the Latin “Exustus,” referring to being consumed by fire. As a caster performs magic for a sustained period of time, their wyrd becomes more efficient at intaking anima and casting spells, eventually entering a state of impaired judgement. Even though magic becomes easier and more powerful, exus takes a toll on the caster’s body, mind, and wyrd, and can even lead one to use their own health and life force to continue using magic.
Fae: Originally an abbreviation for the Fair Folk, this term refers to an enormous class of magiforms that dwell in an adjacent dimensional plane known as the Faed.
Faed: A physically fluid plane of existence that is immediately adjacent to reality.
Focus: A tool (usually but not always enchanted) that is used to focus, reshape, or enhance the effects of a spell.
Focaline: A restricted alchemical drug used to treat dysviria with moderate potential for addiction and abuse.
General Patrol: The least prestigious division a Keeper can be assigned to, entailing neighborhood patrols, responding to asfalis calls, and other basic police work.
Gestures: A standard component of polite speech. Hand gestures developed in tandem with emanations, with the former helping the speaker structure their wyrd into the latter.
Glamour: Spells (typically contracts) that change one’s visible appearance. Simple, cosmetic glamours (similar to make-up) are universally exempt, but more involved spells that radically alter a person’s appearance (like wearing a mask, or undergoing surgery) are restricted.
Guardian: A relatively new discipline of the Amagium that specializes in using magic for disaster response and emergency aid.
Gygax Process: a revolutionary breakthrough in magical energy production. By using specialized artifice, (see “Gygen” and “Gyve”) Animathurges can draw ambient energy from natural elemental sources (condensation, electrical charge, solar, and wind energy) to produce a stable, highly versatile form
Gygax Engine (“Gygen”): Abbreviated slang for a Gygax Engine; a magical generator that performs the Gygax Process energy into a stable, “standardized” form of energy for powering energy grids.
Gygax Vessel (“Gyve”): An extremely versatile type of anima that can be put to innumerable purposes, similar to standardized batteries. Gyves are the most common type of exempt anima the world over.
Halfborn: A highly derotagory term for half-fae humans.
Halfie: A mild slur for half-fae humans.
Half-fae: The current parlance used to refer to people of mixed fae and human parentage. Unlike their full fae parents, half-fae are capable of lying, but it causes them tremendous pain. All half-fae have an incredible allergy to iron that can prove fatal with prolonged, or severe exposure.
Incanter: A piece of artifice that runs off of runic code and performs functions equivalently to a computer.
Inherence: A field of magic energy that gradually builds up around places and inanimate objects.
Inhibitor Tattoo: Tattoos made with invisible inks that are applied to each wrist at birth in accordance with Amagium law. These tattoos cause a wyrd to naturally disperse, leaving the user capable of basic emanations, but nothing more.
Inurbanus: A person with a malformed wyrd, incapable of articulating emanations or performing spells of any kind. It should be noted that inurbani still have wyrds, and the precise mechanics of this ‘disability’ are unknown, though some speculate inurbanism is an extreme form of dysviria.
Keeper: An amagia who has followed the Discipline of Magical Law Enforcement.
License: Metal cuffs, bracelets, or vambraces that selectively nullify Inhbitor Tattoos, allowing a person to use exempt sorcery and contracts. Licenses also record which kinds of magic were used, and when. Amagia licenses allow access to a much broader range of magic than asfalis licenses, to the point that they are nearly incomparable.
Leath Sidhe: A term originally used to refer to half-fae of human and Aos Sidhe parentage, though academics have incorrectly started applying the term to all half-fae. This is a well-intentioned attempt to develop language that is more respectful of people with mixed fae parentage, but many half-fae born from other types of creatures (ogroids, satyrs, etc.), find it insulting.
Leximancer: An amagia who has declared the Discipline of Legislation. Leximasters must master language, both for the purposes of coding exemptions and writing legislation. Like asfalis lawyers, leximancers come in a staggering number of varieties with unique specialties within this discipline.
Lexiclave: An Amagium-run building that updates, maintains, and grants licenses to asfalis peoples. Lexiclaves typically release license updates quarterly, in sync with the equinoxes and solstices. Long wait times are common, and lexiclaves are frequent targets of Unbranded terrorism, viewed as bastions of magical oppression.
Liminal Space: An area in reality or the Faed where the dimensional Veil is always weak, allowing for easy passage between the two planes.
Magic: A catch all-term used to refer to energies that disrupt ‘the Resting Laws,’ such as foundational electric, kinetic, and chemical forces in the world. Often used interchangeably with Paranatural, or Supernatural. Magic is also mistakenly conflated with “Urdic,” which refers specifically to magic with a biological origin.
Magicarcerum: A prison for dangerous magical criminals, such as malefactors.
Magiforms: An entity chiefly comprised of magical energies as opposed to strictly biological, or urdobiological bodies. This category includes fae, egregores, and abstract magical constructs.
Malefactor: A criminal who has used magic to commit violence against another person.
Medithurge: An amagia who has graduated from the medical discipline working as a healthcare provider focusing on urdic injuries. Medithurges also earn an asfalis MD as part of their training. The title is abbreviated as Med.
Medisoph: An amagia who works as a nurse or urdomedical technician.
Monstrum & Malefaction (M&M): A prestigious division of the Keeping Force dedicated to tracking violent magical lawbreakers (malefactors), and harmful magical creatures. Keepers in this specialty tend to see the most violence out of any assignment.
Morphopathy: The crime of transforming a human or animal body against their will, or altering one’s own body with violent purpose. Certain cities have dedicated detectives for this crime, but it is generally rare enough that it is covered by M&M or Entropathy divisions instead.
Omen: magically, an omen refers to a symbolic marker present in a divinatory spell. In Keeper slang, it refers to an officer who is considered bad luck by colleagues.
Opus: A hobby, task, or other activity that rapidly recovers a wyrd’s strength. Each person possesses a unique opus.
Paxigratian: A subsect of Catholicism founded in the time of the Second Amagium whose doctrine reconciled Christian beliefs with Amagium rule of law.
Prosopon: The branch of the Keeping Force responsible for self-policing. They are always masked when performing official duties, and work “undercover in plain sight” the rest of the time. Comparable to the internal affairs division of a police department.
Quirk: an anomalous urdic or physical deformity or compulsive behavior resulting from prolonged exposure to the Faed or other intense magical environments.
Reagent: An ingredient used to catalyze magical interactions. Technically, anima qualify as reagents, but no one ever refers to them as such; usually the term is reserved for inanimate objects such as animal parts, herbs, minerals, and other materials used for alchemy and ritual magic.
Relict: An urdo-biological creature from an earlier epoch when magic was more plentiful. Most relicts are endangered species, and most sentient Relicts have taken refuge in the Faed.
Resting Laws: Refers to natural physical and chemical processes in the universe; the standard operating procedures and parameters for reality, unaffected by magical energies. The Resting Laws are unreliable in the Faed, and areas that have been subject to intense magic.
Ritual: an involved piece of magic that often involves multiple contracts and acts of sorcery to form a single, more impressive spell with far-reaching effects. Rituals require comparable effort and focus to enchanting, but generally produce a short-term result.
Scatch: Mangled slang for “Meascach,” an initially-respectful, ancient Celtic term for half-fae. Now, it is the most offensive slur possible for half-fae. Considered hate speech by humans, though “meascach” is still periodically employed by archaic fae.
Sorcery: Magic powered solely by one’s wyrd, without the assistance of anima.
Soft Spot: An area in reality or the Faed where the dimensional Veil is particularly thin, allowing for easy travel between the two. Unlike liminal spaces, where the Veil is always thin, soft spots thin and thicken seemingly at random.
Spell: A discrete instance of structured magic, such as a cantrip, contract, ritual, or enhancement.
Sympathy: A near-universalprinciple in magical practice and studies. Usually, it describes and exploits the metaphysical relationship between a part of a thing and its whole to effect interactions remotely.
Sym: As a prefix, an abbreviation for sympathy magic and sympathetic artifice. When used alone, it usually refers to a symphone.
Symphone: A smartphone-like piece of artifice that runs on runic code.
Symvision: A piece of artifice that is functionally identical to television.
Unbranded, The: A radical terrorist sect of anticordance activists who believe the Amagium must be violently overthrown.
Urdic/Urdo: A prefix pertaining to wyrds and other magic of biological origin.
Venture: A three-person team of Amagium Keeping Force officers.
White Iron: a pearlescent metal that appears only in the Faed, also known as “Fae Iron.” Unlike Iron and Black Iron, White Iron is usable (and even coveted) by Fae, as well as being highly reactive to sorcery. Unlike many other faen materials, White Iron does not degrade in reality.
Wishglass: An exceedingly rare crystal that appears only in the Faed. Unlike many other faen materials, Wishglass does not degrade in reality.
Wyrd: The metaphysical field of magical influence and any associated biological organs which an entity uses to effect magical change. No two wyrds are alike, and their talents vary wildly between individual members of a species.